using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("HeroSkinHeroPower")]
	public class HeroSkinHeroPower : MonoBehaviour
	{
		public Actor m_Actor => method_3<Actor>("m_Actor");

		public Texture m_OriginalFrontTexture => method_3<Texture>("m_OriginalFrontTexture");

		public Texture m_OriginalBackTexture => method_3<Texture>("m_OriginalBackTexture");

		public HeroSkinHeroPower(IntPtr address, string className)
			: base(address, className)
		{
		}

		public HeroSkinHeroPower(IntPtr address)
			: this(address, "HeroSkinHeroPower")
		{
		}

		public void Start()
		{
			method_8("Start");
		}

		public void SetFrontTexture(Texture tex)
		{
			method_8("SetFrontTexture", tex);
		}

		public void SetBackTexture(Texture tex)
		{
			method_8("SetBackTexture", tex);
		}

		public void OnFrontTextureLoaded(AssetReference assetRef, object asset, object callbackData)
		{
			method_8("OnFrontTextureLoaded", assetRef, asset, callbackData);
		}

		public void OnBackTextureLoaded(AssetReference assetRef, object asset, object callbackData)
		{
			method_8("OnBackTextureLoaded", assetRef, asset, callbackData);
		}
	}
}
